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CGI
2009
IEEE
13 years 11 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
ECCV
2004
Springer
14 years 9 months ago
Surface Reconstruction by Propagating 3D Stereo Data in Multiple 2D Images
We present a novel approach to surface reconstruction from multiple images. The central idea is to explore the integration of both 3D stereo data and 2D calibrated images. This is ...
Gang Zeng, Sylvain Paris, Long Quan, Maxime Lhuill...
VISUALIZATION
1995
IEEE
13 years 11 months ago
Tensor Product Surfaces Guided by Minimal Surface Area Triangulations
We present a method for constructing tensor product Bezier surfaces from contour (cross-section) data. Minimal area triangulations are used to guide the surface construction, and ...
John K. Johnstone, Kenneth R. Sloan
CAGD
2010
151views more  CAGD 2010»
13 years 7 months ago
On the complexity of smooth spline surfaces from quad meshes
This paper derives strong relations that boundary curves of a smooth complex of patches have to obey when the patches are computed by local averaging. These relations restrict the...
Jörg Peters, Jianhua Fan
WWW
2008
ACM
14 years 8 months ago
Computable social patterns from sparse sensor data
We present a computational framework to automatically discover high-order temporal social patterns from very noisy and sparse location data. We introduce the concept of social foo...
Dinh Q. Phung, Brett Adams, Svetha Venkatesh