The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
We present methods for learning and tracking human motion in video. We estimate a statistical model of typical activities from a large set of 3D periodic human motion data by segm...
Dirk Ormoneit, Hedvig Sidenbladh, Michael J. Black...
Face recognition using 3D information has been intensively investigated in recent years. The features selected from 3D facial surfaces are invariant to pose and lighting condition...
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...