Developing virtual reality (VR) applications which enable actual work over a period of time requires optimization of the most basic interactions, such as object manipulation, so t...
Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst...
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting ...
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...