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GRAPHICSINTERFACE
2011
13 years 1 days ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
GRAPHITE
2005
ACM
14 years 2 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
ICCSA
2003
Springer
14 years 1 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges
CW
2002
IEEE
14 years 1 months ago
Beyond Flat Panning and Zooming: Dolly-Enhanced SQTVR
This paper describes a novel solution to problems associated with interactive display of immersive stereographic imagery via Apple’s QuickTime Virtual Reality (QTVR) technology....
N. A. Bolhassan, William L. Martens, Michael M. Co...
TOG
2008
106views more  TOG 2008»
13 years 8 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...