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ISCAS
2005
IEEE
125views Hardware» more  ISCAS 2005»
14 years 2 months ago
A novel algorithm of spatial scalability for scrambled video
Although many researches have investigated transparent scrambling video techniques, an issue of which transcoding relates to downsizing scrambled video without unscrambling has ha...
YuanZhi Zou, Wen Gao
CONCURRENCY
2010
172views more  CONCURRENCY 2010»
13 years 6 months ago
Modeling of tsunami waves and atmospheric swirling flows with graphics processing unit (GPU) and radial basis functions (RBF)
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
Jessica Schmidt, Cécile Piret, Nan Zhang, B...
CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
BMCBI
2007
147views more  BMCBI 2007»
13 years 8 months ago
Statistical significance of quantitative PCR
Background: PCR has the potential to detect and precisely quantify specific DNA sequences, but it is not yet often used as a fully quantitative method. A number of data collection...
Yann Karlen, Alan McNair, Sébastien Persegu...
JRTIP
2007
109views more  JRTIP 2007»
13 years 8 months ago
Robust GPU-assisted camera tracking using free-form surface models
We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. ...
Kevin Köser, Bogumil Bartczak, Reinhard Koch