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CGF
2008
144views more  CGF 2008»
13 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
ICRA
2010
IEEE
245views Robotics» more  ICRA 2010»
13 years 7 months ago
2000 fps real-time vision system with high-frame-rate video recording
—This paper introduces a high-speed vision system called IDP Express, which can execute real-time image processing and high frame rate video recording simultaneously. In IDP Expr...
Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriu...
SIMPRA
2011
13 years 4 months ago
A real-time multigrid finite hexahedra method for elasticity simulation using CUDA
In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...
Christian Dick, Joachim Georgii, Rüdiger West...
MKM
2009
Springer
14 years 3 months ago
OpenMath in SCIEnce: SCSCP and POPCORN
In this short communication we want to give an overview of how OpenMath is used in the European project “SCIEnce” [12]. The main aim of this project is to allow unified commun...
Peter Horn, Dan Roozemond
HPCC
2007
Springer
14 years 3 months ago
Optimizing Array Accesses in High Productivity Languages
One of the outcomes of DARPA’s HPCS program has been the creation of three new high productivity languages: Chapel, Fortress, and X10. While these languages have introduced impro...
Mackale Joyner, Zoran Budimlic, Vivek Sarkar