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CVPR
2008
IEEE
14 years 11 months ago
Small codes and large image databases for recognition
The Internet contains billions of images, freely available online. Methods for efficiently searching this incredibly rich resource are vital for a large number of applications. Th...
Antonio B. Torralba, Robert Fergus, Yair Weiss
DAC
2009
ACM
14 years 10 months ago
Handling complexities in modern large-scale mixed-size placement
In this paper, we propose an effective algorithm flow to handle largescale mixed-size placement. The basic idea is to use floorplanning to guide the placement of objects at the gl...
Jackey Z. Yan, Natarajan Viswanathan, Chris Chu
GI
2007
Springer
14 years 3 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
AVI
2004
13 years 10 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
CVIU
2004
134views more  CVIU 2004»
13 years 9 months ago
The "dead reckoning" signed distance transform
Consider a binary image containing one or more objects. A signed distance transform assigns to each pixel (voxel, etc.), both inside and outside of any objects, the minimum distan...
George J. Grevera