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» Hardware Rendering of 3D Geometry with Elevation Maps
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MICCAI
2003
Springer
14 years 9 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
CGF
2008
136views more  CGF 2008»
13 years 8 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CGF
2002
156views more  CGF 2002»
13 years 8 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
14 years 26 days ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
CGA
2007
13 years 8 months ago
Interactive Illustrative Rendering on Mobile Devices
Illustrative rendering is a widely used visualization technique to display conceptual information, describe problems and give insight to solve them efficiently in science, engine...
Jingshu Huang, Brian Bue, Avin Pattath, David S. E...