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» Hardware Rendering of 3D Geometry with Elevation Maps
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DATE
2006
IEEE
122views Hardware» more  DATE 2006»
14 years 2 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
WSCG
2003
224views more  WSCG 2003»
13 years 10 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
CGF
2002
184views more  CGF 2002»
13 years 8 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
DATE
2006
IEEE
125views Hardware» more  DATE 2006»
14 years 2 months ago
Design and implementation of a rendering algorithm in a SIMD reconfigurable architecture (MorphoSys)
In this paper we analyze a 3D image rendering algorithm and the different mapping schemes to implement it in a SIMD reconfigurable architecture. 3D image render is highly computat...
Javier Davila, Alfonso de Torres, Jose Manuel Sanc...
SI3D
2006
ACM
14 years 2 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer