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» Hardware Support for Control Transfers in Code Caches
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ISCA
2005
IEEE
131views Hardware» more  ISCA 2005»
14 years 1 months ago
BugNet: Continuously Recording Program Execution for Deterministic Replay Debugging
Significant time is spent by companies trying to reproduce and fix the bugs that occur for released code. To assist developers, we propose the BugNet architecture to continuousl...
Satish Narayanasamy, Gilles Pokam, Brad Calder
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 7 months ago
A Peer-to-Peer Middleware Framework for Resilient Persistent Programming
The persistent programming systems of the 1980s offered a programming model that integrated computation and long-term storage. In these systems, reliable applications could be eng...
Alan Dearle, Graham N. C. Kirby, Stuart J. Norcros...
CODES
2000
IEEE
14 years 8 hour ago
Heterogeneous modeling and simulation of embedded systems in El Greco
This paper describes the functional specification and verification portions of El Greco, a system for high-level, heterogeneous functional specification, efficient compiled si...
Joseph Buck, Radha Vaidyanathan
SIGMETRICS
2006
ACM
106views Hardware» more  SIGMETRICS 2006»
14 years 1 months ago
Automatic logging of operating system effects to guide application-level architecture simulation
Modern architecture research relies heavily on applicationlevel detailed pipeline simulation. A time consuming part of building a simulator is correctly emulating the operating sy...
Satish Narayanasamy, Cristiano Pereira, Harish Pat...
PPPJ
2009
ACM
14 years 2 months ago
Automatic parallelization for graphics processing units
Accelerated graphics cards, or Graphics Processing Units (GPUs), have become ubiquitous in recent years. On the right kinds of problems, GPUs greatly surpass CPUs in terms of raw ...
Alan Leung, Ondrej Lhoták, Ghulam Lashari