While the problem of analyzing network traffic at the granularity of individual connections has seen considerable previous work and tool development, understanding traffic at a ...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Supercomputer architects strive to maximize the performance of scientific applications. Unfortunately, the large, unwieldy nature of most scientific applications has lead to the...
Richard C. Murphy, Arun Rodrigues, Peter M. Kogge,...
Recent years have seen the growing popularity of multi-rate wireless network devices (e.g., 802.11a cards) that can exploit variations in channel conditions and improve overall ne...
Zhengrong Ji, Yi Yang, Junlan Zhou, Mineo Takai, R...
To support network programming, we present Deluge, a reliable data dissemination protocol for propagating large data objects from one or more source nodes to many other nodes over...