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» Hardware-accelerated ambient occlusion computation
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PG
2007
IEEE
14 years 1 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
SI3D
2010
ACM
14 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
CVPR
2003
IEEE
14 years 9 months ago
Video-Based Face Recognition Using Probabilistic Appearance Manifolds
This paper presents a novel method to model and recognize human faces in video sequences. Each registered person is represented by a low-dimensional appearance manifold in the amb...
Kuang-Chih Lee, Jeffrey Ho, Ming-Hsuan Yang, David...
GRAPHITE
2006
ACM
14 years 29 days ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
I3D
2010
ACM
14 years 4 months ago
Radiance Scaling for Versatile Surface Enhancement
1 We present a novel technique called Radiance Scaling for the depic-2 tion of surface shape through shading. It adjusts reflected light in-3 tensities in a way dependent on both s...
Romain Vergne, Romain Pacanowski, Pascal Barla, Xa...