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MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 1 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
IPMI
2005
Springer
14 years 1 months ago
Fundamental Limits in 3D Landmark Localization
This work analyses the accuracy of estimating the location of 3D landmarks and characteristic image structures. Based on nonlinear estimation theory we study the minimal stochastic...
Karl Rohr
IUI
2004
ACM
14 years 1 months ago
Robust sketched symbol fragmentation using templates
Analysis of sketched digital ink is often aided by the division of stroke points into perceptually-salient fragments based on geometric features. Fragmentation has many applicatio...
Heloise Hwawen Hse, Michael Shilman, A. Richard Ne...
W2GIS
2009
Springer
14 years 3 days ago
Wired Fisheye Lens: A Motion-Based Improved Fisheye Interface for Mobile Web Map Services
We propose a mobile Web map interface that is based on a metaphor of the Wired Fisheye Lens. The interface was developed by using an improved fisheye views (Focus+Glue+Context map...
Daisuke Yamamoto, Shotaro Ozeki, Naohisa Takahashi
ISPD
2007
ACM
151views Hardware» more  ISPD 2007»
13 years 9 months ago
Pattern sensitive placement for manufacturability
When VLSI technology scales toward 45nm, the lithography wavelength stays at 193nm. This large gap results in strong refractive effects in lithography. Consequently, it is a huge...
Shiyan Hu, Jiang Hu