Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
This work analyses the accuracy of estimating the location of 3D landmarks and characteristic image structures. Based on nonlinear estimation theory we study the minimal stochastic...
Analysis of sketched digital ink is often aided by the division of stroke points into perceptually-salient fragments based on geometric features. Fragmentation has many applicatio...
Heloise Hwawen Hse, Michael Shilman, A. Richard Ne...
We propose a mobile Web map interface that is based on a metaphor of the Wired Fisheye Lens. The interface was developed by using an improved fisheye views (Focus+Glue+Context map...
When VLSI technology scales toward 45nm, the lithography wavelength stays at 193nm. This large gap results in strong refractive effects in lithography. Consequently, it is a huge...