This paper proposes a novel algorithm for semisupervised learning. This algorithm learns graph cuts that maximize the margin with respect to the labels induced by the harmonic fun...
Branislav Kveton, Michal Valko, Ali Rahimi, Ling H...
In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...
This paper presents a method to extract skeletons using examples. Our method is based on the observation that many deformations in real world applications are isometric or near is...
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...