In this paper, we propose a new quadrilateral remeshing method for manifolds of arbitrary genus that is at once general, flexible, and efficient. Our technique is based on the use...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2manifolds, whose parameter lines are guided by a given frame field, f...
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires...
Sebastian Martin, Peter Kaufmann, Mario Botsch, Ma...