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VC
2008
138views more  VC 2008»
13 years 8 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
GECCO
2004
Springer
118views Optimization» more  GECCO 2004»
14 years 1 months ago
Better Spread and Convergence: Particle Swarm Multiobjective Optimization Using the Maximin Fitness Function
Maximin strategy has its origin in game theory, but it can be adopted for effective multiobjective optimization. This paper proposes a particle swarm multiobjective optimiser, max...
Xiaodong Li
CCGRID
2010
IEEE
13 years 9 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 9 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
HOTOS
1993
IEEE
14 years 18 days ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day