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3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 10 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
VISUALIZATION
1998
IEEE
13 years 11 months ago
Progressive tetrahedralizations
This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
Oliver G. Staadt, Markus H. Gross
CCIA
2009
Springer
13 years 7 months ago
Shout and Act
1 We adapt the Shout and Act algorithm to Digital Objects Preservation where agents explore file systems looking for digital objects to be preserved (victims). When they find somet...
Josep Lluís de la Rosa, Albert Trias i Mans...
SIGGRAPH
2000
ACM
13 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
VIS
2004
IEEE
178views Visualization» more  VIS 2004»
14 years 8 months ago
Depth Enhanced Panoramas
Depth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint tra...
Gleb Bahmutov, Voicu Popescu, Elisha Sacks