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GRAPHICSINTERFACE
2001
13 years 8 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
ICCV
2005
IEEE
14 years 9 months ago
Real-Time Interactively Distributed Multi-Object Tracking Using a Magnetic-Inertia Potential Model
This paper breaks with the common practice of using a joint state space representation and performing the joint data association in multi-object tracking. Instead, we present an i...
Dan Schonfeld, Magdi A. Mohamed, Wei Qu
DAGSTUHL
2010
13 years 8 months ago
Local and Global Illumination in the Volume Rendering Integral
This article is intended as an update of the major survey by Max [40] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [...
Nelson Max, Min Chen
GRAPHICSINTERFACE
2009
13 years 5 months ago
Rendering the effect of labradoescence
Labradorescence is a complex optical phenomenon that can be found in certain minerals, such as Labradorite or Spectrolite. Because of their unique colour properties, these mineral...
Andrea Weidlich, Alexander Wilkie
SIGGRAPH
2000
ACM
13 years 11 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy