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» Heterogeneous behavioral hierarchy for system level designs
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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ANOR
2004
143views more  ANOR 2004»
13 years 7 months ago
Model Independent Parametric Decision Making
Accurate knowledge of the effect of parameter uncertainty on process design and operation is essential for optimal and feasible operation of a process plant. Existing approaches de...
Ipsita Banerjee, Marianthi G. Ierapetritou
CIKM
2011
Springer
12 years 7 months ago
Worker types and personality traits in crowdsourcing relevance labels
Crowdsourcing platforms offer unprecedented opportunities for creating evaluation benchmarks, but suffer from varied output quality from crowd workers who possess different levels...
Gabriella Kazai, Jaap Kamps, Natasa Milic-Frayling
AI
2010
Springer
13 years 5 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
DATE
2006
IEEE
142views Hardware» more  DATE 2006»
14 years 1 months ago
Droplet routing in the synthesis of digital microfluidic biochips
same level of system-level CAD support that is now commonplace in the IC industry.Recent advances in microfluidics are expected to lead to sensor systems for high-throughput bioche...
Fei Su, William L. Hwang, Krishnendu Chakrabarty