Sciweavers

222 search results - page 13 / 45
» Heuristic Evaluation Functions for General Game Playing
Sort
View
SIGDOC
2005
ACM
14 years 1 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
ALENEX
2009
106views Algorithms» more  ALENEX 2009»
13 years 8 months ago
Drawing Binary Tanglegrams: An Experimental Evaluation
A tanglegram is a pair of trees whose leaf sets are in oneto-one correspondence; matching leaves are connected by inter-tree edges. In applications such as phylogenetics or hierar...
Martin Nöllenburg, Markus Völker, Alexan...
AI
2006
Springer
13 years 7 months ago
Is real-valued minimax pathological?
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
Mitja Lustrek, Matjaz Gams, Ivan Bratko
IHI
2010
133views Healthcare» more  IHI 2010»
13 years 2 months ago
Heuristic evaluation of persuasive health technologies
Persuasive technologies for promoting physical fitness, good nutrition, and other healthy behaviors have been growing in popularity. Despite their appeal, the evaluation of these ...
Julie A. Kientz, Eun Kyoung Choe, Brennen Birch, R...
AAAI
2011
12 years 7 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher