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» Heuristic Evaluation Functions for General Game Playing
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CG
2000
Springer
14 years 2 hour ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
ATAL
2007
Springer
14 years 1 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
CEC
2011
IEEE
12 years 7 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
ICAPR
2005
Springer
14 years 1 months ago
Recognition Tasks Are Imitation Games
There is need for more formal specification of recognition tasks. Currently, it is common to use labeled training samples to illustrate the task to be performed. The mathematical ...
Richard Zanibbi, Dorothea Blostein, James R. Cordy
AIPS
2000
13 years 9 months ago
Admissible Heuristics for Optimal Planning
hsp and hspr are two recent planners that search the state-space using an heuristic function extracted from Strips encodings. hsp does a forward search from the initial state reco...
Patrik Haslum, Hector Geffner