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» Heuristic Evaluation Functions for General Game Playing
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EICS
2009
ACM
14 years 10 days ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
ATAL
2006
Springer
13 years 11 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
CHI
2010
ACM
14 years 2 months ago
Toward an ecological sensibility: tools for evaluating sustainable HCI
We are developing evaluation tools that help sustainable HCI researchers to contribute to the overall project of achieving sustainability. In this paper we argue for broadening su...
M. Six Silberman, Bill Tomlinson
AIIDE
2006
13 years 9 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
13 years 11 months ago
The parallel Nash Memory for asymmetric games
Coevolutionary algorithms search for test cases as part of the search process. The resulting adaptive evaluation function takes away the need to define a fixed evaluation function...
Frans A. Oliehoek, Edwin D. de Jong, Nikos A. Vlas...