Sciweavers

222 search results - page 35 / 45
» Heuristic Evaluation Functions for General Game Playing
Sort
View
DATE
2009
IEEE
113views Hardware» more  DATE 2009»
14 years 2 months ago
Scalable compile-time scheduler for multi-core architectures
As the number of cores continues to grow in both digital signal and general purpose processors, tools which perform automatic scheduling from model-based designs are of increasing...
Maxime Pelcat, Pierrick Menuet, Slaheddine Aridhi,...
KES
1998
Springer
13 years 12 months ago
On the effect of multi-parents recombination in binary coded genetic algorithms
Abstract--Recombination operator plays a very important role in genetic algorithms. In this paper, we present binary coded genetic algorithms in which more than two parents are inv...
Shigeyoshi Tsutsui, Lakhmi C. Jain
ICTAI
2008
IEEE
14 years 2 months ago
Finding Good Starting Points for Solving Structured and Unstructured Nonlinear Constrained Optimization Problems
In this paper, we develop heuristics for finding good starting points when solving large-scale nonlinear constrained optimization problems (COPs). We focus on nonlinear programmi...
Soomin Lee, Benjamin W. Wah
GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
14 years 1 months ago
An effective use of crowding distance in multiobjective particle swarm optimization
In this paper, we present an approach that extends the Particle Swarm Optimization (PSO) algorithm to handle multiobjective optimization problems by incorporating the mechanism of...
Carlo R. Raquel, Prospero C. Naval Jr.
ATAL
2007
Springer
14 years 1 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa