AbstractInteractive evolutionary algorithms (IEA) often suffer from what is called the “user bottleneck.” In this paper, we propose and analyse a method to limit the user inter...
In this paper, we propose the Interactive 3D BreakAway Map (I3BAM), an extension of the wellknown Worlds In Miniature [6]. The I3BAM supports user navigation in virtual buildings ...
Abstract. In-network processing emerges as an approach to reduce energy consumption in Wireless Sensor Networks (WSN) by decreasing the overall transferred data volume. Parallel pr...
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
bstraction and Mapping with Spatial Constraints ? Rama Bindiganavale and Norman I. Badler Computer and Information Science Department University of Pennsylvania, PA 19104-6389, USA...