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3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 11 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
NEUROSCIENCE
2001
Springer
15 years 10 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
CA
1999
IEEE
15 years 10 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
VISUALIZATION
1998
IEEE
15 years 10 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
174
Voted
ECCV
1994
Springer
15 years 10 months ago
Integration and Control of Reactive Visual Processes
This paper describes a new approach to the integration and control of continuously operating visual processes. Visual processes are expressed as transformations which map signals ...
James L. Crowley, Jean Marc Bedrune, Morten Bekker...