We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
Traditional information search in which queries are posed against a known and rigid schema over a structured database is shifting towards a Web scenario in which exposed schemas ar...
We extend our earlier work on deep-structured conditional random field (DCRF) and develop deep-structured hidden conditional random field (DHCRF). We investigate the use of this n...
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...