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CGF
2000
110views more  CGF 2000»
15 years 3 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
TOG
2002
162views more  TOG 2002»
15 years 2 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
ER
2010
Springer
164views Database» more  ER 2010»
15 years 1 months ago
Querying Databases with Taxonomies
Traditional information search in which queries are posed against a known and rigid schema over a structured database is shifting towards a Web scenario in which exposed schemas ar...
Davide Martinenghi, Riccardo Torlone
INTERSPEECH
2010
14 years 10 months ago
Deep-structured hidden conditional random fields for phonetic recognition
We extend our earlier work on deep-structured conditional random field (DCRF) and develop deep-structured hidden conditional random field (DHCRF). We investigate the use of this n...
Dong Yu, Li Deng
238
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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 6 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...