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EDBT
2006
ACM
190views Database» more  EDBT 2006»
14 years 8 months ago
Fast Approximate Wavelet Tracking on Streams
Recent years have seen growing interest in effective algorithms for summarizing and querying massive, high-speed data streams. Randomized sketch synopses provide accurate approxima...
Graham Cormode, Minos N. Garofalakis, Dimitris Sac...
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 1 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 11 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
RT
2005
Springer
14 years 1 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
EDBT
2006
ACM
154views Database» more  EDBT 2006»
13 years 11 months ago
Approximation Techniques to Enable Dimensionality Reduction for Voronoi-Based Nearest Neighbor Search
Utilizing spatial index structures on secondary memory for nearest neighbor search in high-dimensional data spaces has been the subject of much research. With the potential to host...
Christoph Brochhaus, Marc Wichterich, Thomas Seidl