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» Hierarchical Structuring of Data on Manifolds
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SI3D
2005
ACM
14 years 1 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
MICRO
2003
IEEE
132views Hardware» more  MICRO 2003»
14 years 25 days ago
Checkpoint Processing and Recovery: Towards Scalable Large Instruction Window Processors
Large instruction window processors achieve high performance by exposing large amounts of instruction level parallelism. However, accessing large hardware structures typically req...
Haitham Akkary, Ravi Rajwar, Srikanth T. Srinivasa...
DAGSTUHL
2006
13 years 9 months ago
Hierarchies Relating Topology and Geometry
Cognitive Vision has to represent, reason and learn about objects in its environment it has to manipulate and react to. There are deformable objects like humans which cannot be des...
Walter G. Kropatsch, Yll Haxhimusa, Pascal Lienhar...
TELSYS
2002
128views more  TELSYS 2002»
13 years 7 months ago
An Evaluation of Shared Multicast Trees with Multiple Cores
Native multicast routing protocols have been built and deployed using two basic types of trees: singlesource, shortest-path trees and shared, core-based trees. Core-based multicas...
Daniel Zappala, Aaron Fabbri, Virginia Mary Lo
DAGSTUHL
2001
13 years 9 months ago
An Overview of the GXL Graph Exchange Language
GXL (Graph eXchange Language) is designed to be a standard exchange format for graph-based tools. GXL is defined as an XML sublanguage, which offers support for exchanging instanc...
Andreas Winter, Bernt Kullbach, Volker Riediger