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ATAL
2005
Springer
14 years 28 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
AIED
2005
Springer
14 years 28 days ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
WETICE
1996
IEEE
13 years 11 months ago
Role-based security for distributed object systems
This paper describes a security architecture designed to support role-based access control for distributed object systems in a large-scale, multi-organisational enterprise in whic...
Nicholas Yialelis, Emil Lupu, Morris Sloman
AISB
2008
Springer
13 years 9 months ago
A Modelling Framework for Functional Imagination
Imagination is generally regarded as a very powerful and advanced cognitive ability. In this paper we propose a modelling framework for what we call functional imagination: the ab...
Hugo Gravato Marques, Owen Holland, Richard Newcom...
HICSS
2008
IEEE
129views Biometrics» more  HICSS 2008»
14 years 1 months ago
Integration Testing of Composite Applications
A service-oriented architecture enables composite applications that support business processes to be defined and built dynamically from loosely coupled and interoperable web servi...
Liam Peyton, Bernard Stepien, Pierre Seguin