The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
In this work, we extend the architecture of agents (and robots) based upon fixed, one-size-fits-all cycles of operation, by providing a framework of declarative specification of ag...
Antonis C. Kakas, Paolo Mancarella, Fariba Sadri, ...
In this paper, we develop a theory of modular design and refinement of hierarchical hybrid systems. In particular, we present compositional trace-based semantics for the language ...
A voting rule is an algorithm for determining the winner in an election, and there are several approaches that have been used to justify the proposed rules. One justification is t...
Edith Elkind, Piotr Faliszewski, Arkadii M. Slinko
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...