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» Hierarchies Relating Topology and Geometry
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CVGIP
2002
174views more  CVGIP 2002»
13 years 9 months ago
Computing quadric surface intersections based on an analysis of plane cubic curves
Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
Wenping Wang, Barry Joe, Ronald N. Goldman
ICRA
1998
IEEE
121views Robotics» more  ICRA 1998»
14 years 2 months ago
Registering, Integrating and Building CAD Models from Range Data
In this paper, we introduce two methods for the registration of multiple range images when a prior estimate of the transformationbetween views is not available and the overlap bet...
Ruigang Yang, Peter K. Allen
ICCV
2007
IEEE
14 years 11 months ago
A Symmetry-Based Generative Model for Shape
We propose a novel generative language for shape that is based on the shock graph: given a shock graph topology, we explore constraints on the geometry and dynamics of the shock g...
Nhon H. Trinh, Benjamin B. Kimia
ICCV
2007
IEEE
14 years 4 months ago
Scale-Dependent 3D Geometric Features
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...
John Novatnack, Ko Nishino
SI3D
2012
ACM
12 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...