Sciweavers

1053 search results - page 38 / 211
» Hierarchies and levels of reality
Sort
View
ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
EDUTAINMENT
2007
Springer
14 years 2 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
VRST
2006
ACM
14 years 2 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
SIGMETRICS
2005
ACM
120views Hardware» more  SIGMETRICS 2005»
14 years 2 months ago
Automatic measurement of memory hierarchy parameters
The running time of many applications is dominated by the cost of memory operations. To optimize such applications for a given platform, it is necessary to have a detailed knowled...
Kamen Yotov, Keshav Pingali, Paul Stodghill
CGO
2006
IEEE
14 years 12 days ago
Dynamic Class Hierarchy Mutation
Class hierarchies in object-oriented programs are used to capture various attributes of the underlying objects they represent, allowing programmers to encapsulate common attribute...
Lixin Su, Mikko H. Lipasti