We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
1 We have developed an approach to acquire complicated user optimization criteria and use them to guide iterative solution improvement. The eectiveness of the approach was tested ...
We developed a distributed support model in an interface for distant learning. The support is integrated into the ExploraGraph navigator which makes it possible to navigate through...
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...