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» Hierarchies of Sensing and Control in Visually Guided Agents
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CA
2003
IEEE
14 years 3 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
AAAI
1994
13 years 11 months ago
Case-Based Acquisition of User Preferences for Solution Improvement in Ill-Structured Domains
1 We have developed an approach to acquire complicated user optimization criteria and use them to guide iterative solution improvement. The eectiveness of the approach was tested ...
Katia P. Sycara, Kazuo Miyashita
ITS
2000
Springer
112views Multimedia» more  ITS 2000»
14 years 1 months ago
Model of an Adaptive Support Interface for Distance Learning
We developed a distributed support model in an interface for distant learning. The support is integrated into the ExploraGraph navigator which makes it possible to navigate through...
Aude Dufresne
WAPCV
2007
Springer
14 years 3 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
CGF
2004
82views more  CGF 2004»
13 years 9 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney