We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
After a component based system is developed, it has to be deployed into a target environment. As the system becomes much larger and more complex and the environment becomes open an...
Ling Lan, Gang Huang, Liya Ma, Meng Wang, Hong Mei...
Abstract. The complexity of large system models in software engineering nowadays is mastered by using different views. View-based modeling aims at creating small, partial models, e...
Background: Linking high-throughput experimental data with biological networks is a key step for understanding complex biological systems. Currently, visualization tools for large...
Ming Jia, Suh-Yeon Choi, Dirk Reiners, Eve Syrkin ...
Understanding the structure of large existing (and evolving) software systems is a major challenge for software engineers. In reverse engineering, we aim to compute, for a given s...