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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CBSE
2005
Springer
14 years 19 days ago
Architecture Based Deployment of Large-Scale Component Based Systems: The Tool and Principles
After a component based system is developed, it has to be deployed into a target environment. As the system becomes much larger and more complex and the environment becomes open an...
Ling Lan, Gang Huang, Liya Ma, Meng Wang, Hong Mei...
FASE
2008
Springer
13 years 8 months ago
Consistent Integration of Models Based on Views of Visual Languages
Abstract. The complexity of large system models in software engineering nowadays is mastered by using different views. View-based modeling aims at creating small, partial models, e...
Hartmut Ehrig, Karsten Ehrig, Claudia Ermel, Ulrik...
BMCBI
2010
223views more  BMCBI 2010»
13 years 2 months ago
MetNetGE: interactive views of biological networks and ontologies
Background: Linking high-throughput experimental data with biological networks is a key step for understanding complex biological systems. Currently, visualization tools for large...
Ming Jia, Suh-Yeon Choi, Dirk Reiners, Eve Syrkin ...
ICSE
2008
IEEE-ACM
14 years 7 months ago
CCVisu: automatic visual software decomposition
Understanding the structure of large existing (and evolving) software systems is a major challenge for software engineers. In reverse engineering, we aim to compute, for a given s...
Dirk Beyer