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» High Dynamic Range Image Texture Mapping Based on VRML
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RT
2001
Springer
13 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
VC
2010
197views more  VC 2010»
13 years 2 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ICPR
2008
IEEE
14 years 1 months ago
Adaptive local contrast enhancement for the visualization of high dynamic range images
In this paper, we present a new tone mapping algorithm for the display of high dynamic range images, inspired by adaptive process of the human visual system. The proposed algorith...
Jian Zhang, Sei-ichiro Kamata
ICASSP
2011
IEEE
12 years 11 months ago
High dynamic range (HDR) imaging by gradient domain fusion
This paper proposes a new HDR imaging method in the gradient domain based on the fusion of two images with different exposure. We first formulate an energy function for the binar...
Jung Gap Kuk, Nam Ik Cho, Sang Uk Lee
APGV
2005
ACM
250views Visualization» more  APGV 2005»
14 years 28 days ago
A perceptual framework for contrast processing of high dynamic range images
Image processing often involves an image transformation into a domain that is better correlated with visual perception, such as the wavelet domain, image pyramids, multi-scale con...
Rafal Mantiuk, Karol Myszkowski, Hans-Peter Seidel