: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
In this paper, we present a new tone mapping algorithm for the display of high dynamic range images, inspired by adaptive process of the human visual system. The proposed algorith...
This paper proposes a new HDR imaging method in the gradient domain based on the fusion of two images with different exposure. We first formulate an energy function for the binar...
Image processing often involves an image transformation into a domain that is better correlated with visual perception, such as the wavelet domain, image pyramids, multi-scale con...
Rafal Mantiuk, Karol Myszkowski, Hans-Peter Seidel