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CCGRID
2007
IEEE
14 years 3 months ago
Exploiting Lustre File Joining for Effective Collective IO
Lustre is a parallel file system that presents high aggregated IO bandwidth by striping file extents across many storage devices. However, our experiments indicate excessively wid...
Weikuan Yu, Jeffrey S. Vetter, Shane Canon, Song J...
CF
2009
ACM
14 years 3 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
ASPLOS
2011
ACM
13 years 7 days ago
Pocket cloudlets
Cloud services accessed through mobile devices suffer from high network access latencies and are constrained by energy budgets dictated by the devices’ batteries. Radio and batt...
Emmanouil Koukoumidis, Dimitrios Lymberopoulos, Ka...
CORR
2008
Springer
133views Education» more  CORR 2008»
13 years 8 months ago
Emergence of Spontaneous Order Through Neighborhood Formation in Peer-to-Peer Recommender Systems
The advent of the Semantic Web necessitates paradigm shifts away from centralized client/server architectures towards decentralization and peer-to-peer computation, making the exi...
Ernesto Diaz-Aviles, Lars Schmidt-Thieme, Cai-Nico...
HPDC
2007
IEEE
14 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...