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» High-dimensional planning on the GPU
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SI3D
2010
ACM
14 years 3 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
NIPS
2007
13 years 11 months ago
What makes some POMDP problems easy to approximate?
Point-based algorithms have been surprisingly successful in computing approximately optimal solutions for partially observable Markov decision processes (POMDPs) in high dimension...
David Hsu, Wee Sun Lee, Nan Rong
ICRA
2010
IEEE
144views Robotics» more  ICRA 2010»
13 years 8 months ago
Torque and workspace analysis for flexible tendon driven mechanisms
— Tendon driven mechanisms have been considered in robotic design for several decades. They provide lightweight end effectors with high dynamics. Using remote actuators it is pos...
Maxime Chalon, Thomas Wimböck, Gerd Hirzinger
EOR
2011
134views more  EOR 2011»
13 years 4 months ago
Linear programming based decomposition methods for inventory distribution systems
We consider an inventory distribution system consisting of one warehouse and multiple retailers. The retailers face random demand and are supplied by the warehouse. The warehouse ...
Sumit Kunnumkal, Huseyin Topaloglu
IROS
2007
IEEE
212views Robotics» more  IROS 2007»
14 years 4 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...