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» High-performance computing using accelerators
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ECCV
2008
Springer
15 years 16 days ago
Quick Shift and Kernel Methods for Mode Seeking
We show that the complexity of the recently introduced medoid-shift algorithm in clustering N points is O(N2 ), with a small constant, if the underlying distance is Euclidean. This...
Andrea Vedaldi, Stefano Soatto
RT
2001
Springer
14 years 3 months ago
Perceptually-Driven Simplification for Interactive Rendering
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
David P. Luebke, Benjamin Hallen
AAAI
2006
14 years 1 days ago
Optimal Scheduling of Contract Algorithms for Anytime Problems
A contract algorithm is an algorithm which is given, as part of the input, a specified amount of allowable computation time. The algorithm must then compute a solution within the ...
Alejandro López-Ortiz, Spyros Angelopoulos,...
CGF
2004
151views more  CGF 2004»
13 years 10 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
RAS
2006
91views more  RAS 2006»
13 years 10 months ago
Visual navigation and obstacle avoidance using a steering potential function
Humans have a remarkable ability to navigate using only vision, but mobile robots have not been nearly as successful. We propose a new approach to vision-guided local navigation, ...
Wesley H. Huang, Brett R. Fajen, Jonathan R. Fink,...