This paper provides an evaluation of SGI® RASC™ RC100 technology from a computational science software developer’s perspective. A brute force implementation of a two-point an...
Volodymyr V. Kindratenko, Robert J. Brunner, Adam ...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
One of the key aspects in 3D-image registration is the computation of the joint intensity histogram. We propose a new approach to compute this histogram using uniformly distribute...
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sb...
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
The speedups and the energy reductions achieved in a generic single-chip microprocessor system by employing a high-performance data-path are presented. The data-path acts as a copr...
Michalis D. Galanis, Gregory Dimitroulakos, Costas...