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CVPR
2000
IEEE
14 years 9 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
PG
2002
IEEE
14 years 7 days ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
CVPR
2000
IEEE
14 years 9 months ago
3-D Model Construction Using Range and Image Data
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Ioannis Stamos, Peter K. Allen
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
13 years 11 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
ICIP
2009
IEEE
14 years 8 months ago
Color Image Dehazing Using The Near-infrared
In landscape photography, distant objects often appear blurred with a blue color cast, a degradation caused by atmospheric haze. To enhance image contrast, pleasantness and inform...