Voxel-based non-rigid registration algorithms have been successfully applied to a wide range of image types. However, in some cases the registration of quite different images, e.g....
Thomas Hartkens, Derek L. G. Hill, Andy D. Castell...
In this paper we describe a GPU parallelization of the 3D finite difference computation using CUDA. Data access redundancy is used as the metric to determine the optimal implement...
I describe the mechanisation in HOL of some basic -calculus theory, using the axioms proposed by Gordon and Melham [4]. Using these as a foundation, I mechanised the proofs from C...
Abstract. We show how testing convertibility of two types in dependently typed systems can advantageously be implemented instead untyped normalization by evaluation, thereby reusin...
In this paper, we show that several well-known nonlinear surface registration algorithms can be put in an ICP-like framework, and thus boil down to the successive estimation of po...