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» Highly interactive distributed visualization
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HPDC
2007
IEEE
14 years 4 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
CHI
2005
ACM
14 years 10 months ago
Who gets to know what when: configuring privacy permissions in an awareness application
We report on a study (N=36) of user preferences for balancing awareness with privacy. Participants defined permissions for sharing of location, availability, calendar information ...
Sameer Patil, Jennifer Lai
SDM
2009
SIAM
175views Data Mining» more  SDM 2009»
14 years 7 months ago
Low-Entropy Set Selection.
Most pattern discovery algorithms easily generate very large numbers of patterns, making the results impossible to understand and hard to use. Recently, the problem of instead sel...
Hannes Heikinheimo, Jilles Vreeken, Arno Siebes, H...
UIST
2009
ACM
14 years 4 months ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
ACMACE
2004
ACM
14 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors