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SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
FGR
2006
IEEE
122views Biometrics» more  FGR 2006»
14 years 2 months ago
Head and Facial Action Tracking: Comparison of Two Robust Approaches
In this work, we address a method that is able to track simultaneously 3D head movements and facial actions like lip and eyebrow movements in a video sequence. In a baseline frame...
Romain Hérault, Franck Davoine, Yves Grandv...
CAIP
2007
Springer
194views Image Analysis» more  CAIP 2007»
14 years 23 days ago
A New Wavelet-Based Texture Descriptor for Image Retrieval
This paper presents a novel texture descriptor based on the wavelet transform. First, we will consider vertical and horizontal coefficients at the same position as the components o...
Esther de Ves, Ana M. C. Ruedin, Daniel G. Acevedo...
IEEEICCI
2007
IEEE
14 years 3 months ago
Underwater surface recovery and segmentation
Abstract— The underwater environment presents many challenges for robotic sensing including highly variable lighting and the presence of dynamic objects such as fish and suspend...
Michael R. M. Jenkin, Andrew Hogue, Andrew German,...
DAGM
2008
Springer
13 years 10 months ago
Model-Based Motion Capture for Crash Test Video Analysis
Abstract. In this work, we propose a model-based approach for estimating the 3D position and orientation of a dummy's head for crash test video analysis. Instead of relying on...
Juergen Gall, Bodo Rosenhahn, Stefan Gehrig, Hans-...