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ISBI
2006
IEEE
14 years 9 months ago
Texture-based segmentation of the knee bones in MRI using phase information
This paper considers the problem of tissue classification in 3D MRI by the mean of texture analysis. The main contribution is the use of the phase of the complex MR image, to deri...
Peter Stanwell, Pierrick Bourgeat, Sébastie...
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 28 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICPR
2004
IEEE
14 years 10 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
ICCV
2003
IEEE
14 years 10 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
CVPR
2010
IEEE
14 years 5 months ago
Building Reconstruction using Manhattan-World Grammars
We present a passive computer vision method that exploits existing mapping and navigation databases in order to automatically create 3D building models. Our method defines a gramm...
Carlos Vanegas, Daniel Aliaga, Bedrich Benes