Sciweavers

451 search results - page 56 / 91
» Histogram Model for 3D Textures
Sort
View
SI3D
2005
ACM
14 years 1 months ago
Real-time relief mapping on arbitrary polygonal surfaces
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
Fabio Policarpo, Manuel M. Oliveira, João L...
ICIP
2007
IEEE
14 years 9 months ago
Multi-Modal Particle Filtering Tracking using Appearance, Motion and Audio Likelihoods
We propose a multi-modal object tracking algorithm that combines appearance, motion and audio information in a particle filter. The proposed tracker fuses at the likelihood level ...
Matteo Bregonzio, Murtaza Taj, Andrea Cavallaro
CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
JVCA
2006
87views more  JVCA 2006»
13 years 7 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...
APGV
2010
ACM
238views Visualization» more  APGV 2010»
13 years 8 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz