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MVA
2007
142views Computer Vision» more  MVA 2007»
13 years 7 months ago
Shadow based texture registration for 3D modeling of outdoor scenes
This paper presents a novel method for the registration of texture images with a 3D model of outdoor scenes. We pose image registration as an optimization problem that uses knowled...
Alejandro Troccoli, Peter K. Allen
CGI
2000
IEEE
13 years 12 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CVPR
2007
IEEE
14 years 9 months ago
Automatic texture mapping on real 3D model
We propose a full automatic technique to project virtual texture on a real textureless 3D object. Our sytem is composed of cameras and projector and are used to determine the pose...
Molinier Thierry, David Fofi, Patrick Gorria, Joaq...
ICIP
2000
IEEE
13 years 12 months ago
Joint Geometry/Texture Progressive Coding of 3D Models
Files of 3D models are often large and time-consuming to download. Most 3D viewers need the entire file to display a 3D model even when the user is interested only in a part of or...
Masahiro Okuda, Tsuhan Chen
MVA
2006
13 years 7 months ago
A System for 3D Modeling Frescoed Historical Buildings with Multispectral Texture Information
Abstract This work proposes a system for the automatic construction of multi-spectral three-dimensional (3D) models of architecture. Besides the specific application, which concern...
Nicola Brusco, S. Capeleto, M. Fedel, A. Paviotti,...