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AISC
2010
Springer
14 years 1 months ago
How to Correctly Prune Tropical Trees
We present tropical games, a generalization of combinatorial min-max games based on tropical algebras. Our model breaks the traditional symmetry of rational zero-sum games where pl...
Jean-Vincent Loddo, Luca Saiu
DIGRA
2005
Springer
14 years 3 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
DM
2010
96views more  DM 2010»
13 years 10 months ago
How to play the Majority game with a liar
The Majority game is played by a questioner (Q) and an answerer (A). A holds
Steve Butler, Jia Mao, Ronald L. Graham
CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 10 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
IUI
2003
ACM
14 years 3 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati