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AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
ASPLOS
2008
ACM
13 years 11 months ago
SoftSig: software-exposed hardware signatures for code analysis and optimization
Many code analysis techniques for optimization, debugging, or parallelization need to perform runtime disambiguation of sets of addresses. Such operations can be supported efficie...
James Tuck, Wonsun Ahn, Luis Ceze, Josep Torrellas
SIMUTOOLS
2008
13 years 10 months ago
Implementing MAC protocols for cooperative relaying: a compiler-assisted approach
Evaluating the performance of a cooperative relaying protocol requires an implementation for simulators and/or software-defined radios (SDRs) with an appropriate model for error d...
Hermann S. Lichte, Stefan Valentin
USITS
2001
13 years 10 months ago
Alpine: A User-Level Infrastructure for Network Protocol Development
In traditional operating systems, modifying the network protocol code is a tedious and error-prone task, largely because the networking stack resides in the kernel. For this reaso...
David Ely, Stefan Savage, David Wetherall
PDSE
1998
126views more  PDSE 1998»
13 years 10 months ago
Validation and Test Generation for Object-Oriented Distributed Software
The development of correct OO distributed software is a daunting task as soon as the distributed interactions are not trivial. This is due to the inherent complexity of distribute...
Thierry Jéron, Jean-Marc Jézé...