Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Many code analysis techniques for optimization, debugging, or parallelization need to perform runtime disambiguation of sets of addresses. Such operations can be supported efficie...
James Tuck, Wonsun Ahn, Luis Ceze, Josep Torrellas
Evaluating the performance of a cooperative relaying protocol requires an implementation for simulators and/or software-defined radios (SDRs) with an appropriate model for error d...
In traditional operating systems, modifying the network protocol code is a tedious and error-prone task, largely because the networking stack resides in the kernel. For this reaso...
The development of correct OO distributed software is a daunting task as soon as the distributed interactions are not trivial. This is due to the inherent complexity of distribute...