Sciweavers

6770 search results - page 49 / 1354
» How GPUs Work
Sort
View
ESA
2008
Springer
92views Algorithms» more  ESA 2008»
13 years 10 months ago
How Reliable Are Practical Point-in-Polygon Strategies?
We experimentally study the reliability of geometric software for point location in simple polygons. As expected, the code we tested works very well for random query points. Howeve...
Stefan Schirra
AAAI
2006
13 years 10 months ago
How to Put the Pieces of AI Together Again
Since the 1970s AI as a science has progressively fragmented into many activities that are very narrowly focused. It is not clear that work done within these fragments can be comb...
Aaron Sloman
ENTCS
2006
144views more  ENTCS 2006»
13 years 8 months ago
Infinitary Howe's Method
Howe's method is a well-known technique for proving that various kinds of applicative bisimilarity (or similarity) on a functional language are congruences (or precongruences...
Paul Blain Levy
CHI
2009
ACM
14 years 9 months ago
Understanding how and why open source contributors use diagrams in the development of Ubuntu
Some of the most interesting differences between Open Source Software (OSS) development and commercial colocated software development lie in the communication and collaboration pr...
Koji Yatani, Eunyoung Chung, Carlos Jensen, Khai N...
CHI
2007
ACM
14 years 9 months ago
Let's go to the whiteboard: how and why software developers use drawings
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they ...
Mauro Cherubini, Gina Venolia, Robert DeLine, Andr...