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CGF
2008
168views more  CGF 2008»
13 years 10 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
FPL
2010
Springer
134views Hardware» more  FPL 2010»
13 years 8 months ago
GPU Versus FPGA for High Productivity Computing
Heterogeneous or co-processor architectures are becoming an important component of high productivity computing systems (HPCS). In this work the performance of a GPU based HPCS is c...
David Huw Jones, Adam Powell, Christos-Savvas Boug...
IPPS
2010
IEEE
13 years 8 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
MICRO
2010
IEEE
173views Hardware» more  MICRO 2010»
13 years 8 months ago
Single-Chip Heterogeneous Computing: Does the Future Include Custom Logic, FPGAs, and GPGPUs?
To extend the exponential performance scaling of future chip multiprocessors, improving energy efficiency has become a first-class priority. Single-chip heterogeneous computing ha...
Eric S. Chung, Peter A. Milder, James C. Hoe, Ken ...
SIMPRA
2011
13 years 5 months ago
A real-time multigrid finite hexahedra method for elasticity simulation using CUDA
In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...
Christian Dick, Joachim Georgii, Rüdiger West...